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Blender Reference Manual

Getting Started

About Blender

You can download the latest version of Blender here.

This manual is a good start though it serves more as a reference. There are also many online video tutorials from specialized websites, and several books and training DVDs available in the Blender Store and on the Blender Cloud.

Installing Blender

Configuring directories

User interface

The Default Screen

User Interface Principles

Customizatino

Blender also makes heavy use of keyboard shortcuts to speed up work. These can also be customized in the Keymap Editor.

Screens

Default Screens

Save and Override

Additional Layouts

Areas


The area your mouse is currently hovering over is the one that will be maximized using the keyboard shortcuts.


Menu: View ‣ Toggle Fullscreen Area
Hotkey: Alt-F10

Regions

Tabs & Panels

Buttons

Pie Menus

A pie menu is a menu whose items are spread radially around the mouse. Pie menus have to be activated in the User Preferences through Add-ones > UI > Pie Menus Official.

Toggle & Radio Buttons

Number Buttons

Eyedropper

The eyedropper (pipette icon) allows you to sample from anywhere in the Blender window. They eyedropper can be used to select different kinds of data:

This is used to set the camera's depth of field so the depth chosen is in focus.

Data-Block menu

List Views & Presets

Color Picker

Shortcuts

Color Ramp Widget

Shortcuts

Curve Widget

A pop-up menu with access to all Blender tools is available by pressing Spacebar. Simply start typing the name of the tool you want to refine the list. When the list is sufficiently narrowed, LMB on the desired tool or navigate with Down and Up, activate it by pressing Return.

Common shortcuts

Mouse

Hovering

While hovering (when the cursor is held over a button).

Properties

For pop-up options menus buttons, this cycles the value.

This can be used for number buttons and toggles.

Animation

Python Scripting

Dragging

Undo & Redo

Opertations using Redo

Some operations produce particularly useful result if you tweak their parameters with the F6 Menu. Take, for example, adding a Circle. if you reduce the Vertex count to three, you get a perfect equilateral triangle.

Blender uses two separate histories, one dedicated for the Edit Mode, and one dedicated for the Object mode

When you quit Blender, the complete list of user actions will be lost, even if you save your file before quitting.

Troubleshooting section on Recovering you lost work

Ruler & Protractor

Mode: All Modes
Menu: Tool Shelf ‣ Grease Pencil ‣ Tools:Ruler/Protractor

Usage

Here are common steps for using the ruler:

  1. Activate the Ruler from the Tool Shelf.
  2. Click and drag in the viewport to define the initial start/end point for the ruler.
  3. Orbit the view and click on either end of the ruler to re-position it. Holding Ctrl enables snap to elements.
  4. Click on the middle to measure angles.
  5. Press Return to store the ruler for later use or Esc to cancel

Shortcuts

Grease Pencil

Drawing Strokes

Enable the Grease Pencil by clicking Draw, Line, Poly or Erase from the Tool Shelf T. A new layer will be automatically added for you to draw on.

Animating Sketches

You can use Grease Pencil to create 2D animations (e.g. in flipbook style) and mixing it with 3D objects and composition

Therefore, it is simple to make a pencil-test/series of animated skethes:

  1. Go to first relevant frame. Draw.
  2. Jump to next relevant frame. Draw some more.
  3. Keep repeating process, and drawing until satisfied.

Grease Pencil mode in the Dope Sheet editor

Editors

3D View

Startup Scene

After closing the splash, the startup scene is displayed in the 3D View if no other blend-file was loaded. A customized startup scene can be saved as a part of the startup file

Elements

Object Models

Modes are a Blender-level object-oriented feature, which means that whole Blender application is always in a singular mode, and that the available modes vary depending on the selected active object's type - most of them only enable the default Object mode (like cameras, lamps, etc.). Each mode is designed to edit an aspect of the selected object. See Tab. Blender's modes below for details.

You can only select objects in Object mode. In all others, the current object selection is 'locked' (except, to some extent, with an armature's Pose Mode)

Modes might affect many things in Blender:

modes

Walk/Fly
Aligning

These operators change the view to be aligned with the specified global axes:

Objects

The geometry of a scene is constructed from one or more Objects. These objects can range from lamps to light your scene, basic 2D and 3D shapes to fill it with models, armatures to animate those models, to cameras to take pictures or video of it all.

Instancing

Each Blender object type (mesh, lamp, curve, camera, etc.) is composed from two parts: an Object and Object Data (sometimes abbreviated to obData):

Object Types
Reference

Mode:	Object Mode
Panel:	Tool Shelf ‣ Create ‣ Add Primitive
Menu:	Add
Hotkey:	Shift-A
Common Options

You can change the options of the object in the Operator panel just after creating it:

Selecting

Select More/Less
Select Grouped
Editing
Transform

Data System

Modeling

Painting 7 Sculpting

Rigging

Animation

Physics

Render

Composing

Game Engine

User Preference

Advanced

Add-ons

Pipeline

Troubleshooting

Glossary

About this Manual


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